Hi, I'm Adith. I code games that make people feel something. I'm a programmer with a soft spot for storytelling and atmosphere. Most of my work is built in Unity, and I like creating systems that support narrative pacing, clean UI, and responsive mechanics.
I recently finished Waiting At The Door, a 2D platformer about grief told from the perspective of a loyal dog. I led the programming side, working closely with a team of artists to make sure each level felt purposeful and emotionally grounded.